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Miracle Studios enjoys profound experience in developing online games, mobile games and educational games.
Online games are effective tool for creating brand awareness. A high rate of engagement while playing online games help the brand in building cordia
relationship with the player.
Online Games help children who are ill or have some injuries. Absorption in game distracts their mind from the pain and discomfort. Many researchers
encourage the children to play games for improving their motor skills and hand-eye co-ordination too. Further, games induce decision making and help
the players think on their feet.
All in all while playing games, a player gains confidence as many games are based on history, governance and building thier own self-proclaimed empire.
Such games indirectly teach children about various aspects of life on earth, which they seldom be able to learn through the medium of their contemporary education.
Reaching out to a broader audience. Online games can easily be plotted on the basis of the age groups, there can be online games for juveniles belonging
to the age group of 2-15, the content of these games is soft in nature. For age group of 15-25, online games can allow mild forms of mature content.
Online games hone the social skills of player. In the group games the players comes in direct contact with so many strangers belonging to different countries,
but he has to adjust to their gaming style, and also mould his game in order hold the tag of an efficient “Team Player”. While playing group games the player comes
so close to each other that in most cases this closeness builds in to a lifelong friendship. So, games help us in expanding our social network.
Online games fuel the concept of having “Fun while learning”. Building the motivation levels of students and helping them understand their chapters in an entertaining
way. Probably, that’s why online games have become an integral part of e-learning process. Miracle Studios develops interesting gaming plots for marketing the services
of its clients, such as for Smokers.com (Our New York based client), targeting online customers of cigar. In this project we had all the gaming characters revolving around the names of cigars, we also presented this game with a flimsy backdrop of smoker’s bar. The lucky winner of each game was presented with an exciting gift hamper of online shopping worth 3000 dollars at Smokers.com. This idea turned out to be a virtual goldmine for Mr, Andew’s( Owner of Smokers.com).
Thousands of gamers bee-lined for winning the coveted gaming jackpot on Smoker’s.com, indirectly this game was propelling the main concept of Smoker.com among
so many gamers. |